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Product Catalog > Manufacturers > DMB Academics  > Phonics Alive! 3 The Speller

Phonics Alive! 3 The Speller
Item #: QUI072

Phonics Alive! 3 The Speller


Publisher: DMB Academics
Grade Level: 2-12
Platform: Mac / Win
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Product Details
Phonics Alive! 3,The Speller version 1 is an Australian produced computer-based program, teaching spelling.

WHO WILL BENEFIT?
Inclusion of The Speller within most school based literacy programs should enhance the spelling skills of just about every student regardless of age!

ABOUT THE PROGRAM
Phonics Alive! 3, The Speller teaches students to plan how to spell new and unfamiliar words. Traditional Spelling Rules are explained and actively taught, followed by practice activities. Sight Words are taught and practice games ensure that learning is fun. To best suit individual needs, students are able to choose from a variety of sight words (general lists, community signs, science words, mathematics words, secondary words or compound words). A wide variety of additional words are provided with sound files enabling teachers to add custom word lists to the program.

Students will advance their understanding of the grapho-phonic nature of our language and of the complicated alphabetic mapping system of English. The program consists of 15 modules. It is self paced and sequentional. The starting age of the program is 8 or grade 3.

Phonics Alive! 3, The Speller continues the tradition of excellence in offering fun learning through a high quality teacher resource. The student is again offered a technology based, highly interactive environment through which they are actively taught. It is a student centered approach, anticipating errors and stimulating interest through visual puns, broad humour, animation and sound effects.

STUDENT PERFORMANCE RESULTS
The program follows a student's progress throughout each module and a record of achievement can be viewed whilst in the program, or can be printed for later analysis.

TEACHERS GUIDE
Each School Version includes a 175 page Teachers Guide which is presented in a 3 ring binder. This guide contains black line masters outlining lessons and assignments based on the 15 modules. Spelling rules are clearly identified for the lessons contained in each module. The inclusion of these guides will enhance the teacher's ability to guide the student through the program, understand their student's weaknesses and strengths in spelling and help teachers brush up on their own understanding of the complicated rules of spelling.

THE MAIN MENU
Pointing the mouse at a book number in the 'Cavern' will highlight it. The numbers represent modules. Clicking on this number will take the user directly to the module required. Once a module is selected, a dialogue box will appear asking if the user wishes to record the student results.

TASK LIST
The Task List gives the user the ability to proceed directly to a particular task anywhere within the program.

THE CERTIFICATE
Once they have completed a module the student has the ability to print a certificate. The certificate displays a percentage mark calculated on the number of times that the student chose the correct response on the first attempt. Esmeralda, our colourful and helpful friend, together with her faithful raven and the gargoyle letters, offer further onscreen help to the student! Look out for her amazing antics, especially in the motorised broom race!

Features & Benefits
System Requirements

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