iClone6 Pro - Academic

Description
Different from other 3D tools, iClone is designed for instant
visualization and digital storytelling. Its unique real-time animation
engine gives you 10 x faster production speed by giving-what-you-see
without having to wait. It's content-driven director layout is logically
defined with Stage, Set, Actor, Animation, Media and Export tabs so
that you may easily allocate resources during creation. iClone is not
only the ideal tool for studios, live TV productions, and
previzualizations but it also allows anyone to be their own director by
animating without any hassles of creating content from scratch! .
- Flexible & handy interface for storytelling and production
- Produce stunning visual quality with enhanced rendering plug-in
- Refined topology for natural facial animation and body morphs
- Control characters’ face and body motions via your voice & mouse
- Create rigid constraints and natural cloth & hair movements
- Multi-channel mixing Substances, real-time tessellation & material animation
- Collaborative content platform for unlimited resources
iClone6 Pro - Academic
- Publisher: Reallusion
- Grade Level: 6-Adult
- Platform: Win
- Item #: 30438
Single ESD Win #30438 |
Price: $137.95 SRP: $139.95 | |
10 License Lab Pack #REA003WL10 |
Price: $2,449.95 SRP: $2,500.00 | |
20 License Lab Pack #REA003WL20 |
Price: $4,295.95 SRP: $4,510.00 |
Features & Benefits
This time, iClone 6 is more than an animation production tool, as we've
incorporated leading technologies such as Nvidia's PhysX, SpeedTree and
Allegorithmic's Substance to produce stunning visual quality, in
addition to superb render quality with Indigo RT. Throw in tessellation
capabilities and a brand spankin' new PhysX physics engine, and you've
got yourself a sweet iClone stew brewing. On top of that, a flexible new
UI design allows you more freedom in customizing your workflow, and
improves usability so it's easier for you to access those innovative new
one-piece G6 characters, apply Substance materials, and whip up a
forest with SpeedTree!
Ultra Realistic Render
A photo-realistic,
cinematic look and feel in iClone is now a reality. Thanks to GPU
accelerated raytracing render capabilities in Indigo RT, your
characters, props, and scenes now look completely different from before.
To streamline this unique workflow, Reallusion provides automatic
shader mapping between iClone and Indigo. In addition, users can perform
custom refinement using Indigo's unique shader options, or download
Indigo's material library to achieve even better results. Skylight and
emissive material settings ensure correct global illumination, and allow
for realistic light behavior via reflection, refraction, transmittance,
and caustic effects. Furthermore, the physical camera DOF and tone
mapping system can be combined with excellent lighting and materials to
create vivid and astounding story visuals like never before!
Real-time Surface Smoothing
As you may know, Reallusion is working
hard on the development of iClone 6, and you might be wondering about
what sort of astounding improvements it has in store. Reallusion is
bringing you cutting-edge real-time visual technology in iClone 6 that
can help to expand your production potential. We now introduce real-time
surface smoothing, which essentially smoothes out the appearance of
objects and characters in your scene so they look more detailed and of
higher quality.
3D Visuals from 2D Image Displacement Maps
In a real-time environment, it's
difficult to create detailed surfaces without raising polygon count
significantly. Thanks to tessellation technology, your GPU can
dynamically generate mesh details by applying a displacement value from
height or vector displacement maps. This means that you can physically
manipulate the geometry of your low-poly model to give it a greater
sense of depth and detail without increasing the polygon count.
Custom Gray Maps
Anyone can create monochrome image maps
with popular image-editing tools such as Photoshop or GIMP. By using
grayscale height maps, you can push and pull the surface of a 3D model
to achieve the ideal look you desire.
Sculpting Highly Detailed Models with Vector Displacement
Vector displacement technology allows
artists and developers to start off by creating detailed models in
programs such as ZBrush, Mudbox, or 3D Coat, and then extract
displacement maps to later be applied to a simple geometric shape. This
process is ideal for real-time engines like iClone, and produce results
that are incredibly similar to your actual model. One of the huge
advantages of vector displacement is the ability to produce undercut
details on your model. While height displacement simply stretches out
geometry, vector displacement produces refined curves and edges,
creating an unparalleled sense of detail to your model.
System Requirements
**Proof of Academic Affiliation required when ordering**
- Windows 8 / Windows 7 (With Service Pack 1)
- Support for 64-bit operating system only