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TechnoKids TechnoAnimate

TechnoKids TechnoAnimate | TechnoKids

Description

Animation for Beginners

Teach animation to teens. In TechnoAnimate, students become animators. They learn animation techniques by creating scenes for a graphic story about an alien adventure. Using Adobe Animate they discover how to produce realistic movement. High school students learn how to draw original characters that can speak, dance, and fly. Each scene applies a different animation technique such as frame-by-frame, motion tweens, shape tweens, and character rigging. By arranging objects on a timeline, the story action comes to life. Once students have mastered the basics of animation, they apply their skills to design a unique project such as a graphic novel, electronic greeting card, or advertisement.

Energize a Media Arts or Animation Course

TechnoAnimate is ideal for ages 13-18. The assignments are thoughtfully sequenced to gradually build expertise. In no time, your students will be using professional tools to produce their own animations. The tasks are specifically for teens, to keep them engaged, and reduce frustration.

Master Professional Animation Tools

Lessons explain how to use drawing and paint tools to create original artwork. Practice exercises help students understand how to create lines, shapes, and text. These are essential skills for using Adobe Animate.

View – Learn – Practice – Reach

The animation assignments in TechnoAnimate are in units. Each unit has four distinct learning phases to support learners. First, students view a sample to gain an understanding of the task and spark inspiration. Next, they follow step-by-step instructions to learn how to animate using a specific technique. After that, they practice their new skill to create another scene. This solidifies learning. Finally, they can reach for additional experiences by completing optional challenges.

Adobe Animate Lessons Teach Animation for Beginners

You don’t need to be an animation pro to teach students how to use Adobe Animate. TechnoAnimate has time-saving tools for busy teachers. The course includes everything you need. You will receive a Teacher Guide, assessment tools, sample animations, reviews, and extension activities for optional enrichment challenges.

TechnoKids TechnoAnimate

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  • Publisher: TechnoKids
  • Grade Level: 8-12
  • Platform: Win
  • Item #: SNR-ANIMATE

We will honor all current TechnoKids promotions!

Starter account. Includes online teacher 12 mths
#SNR-ANIMATE
Price: $49.00
Class account: Teacher plus up 40 students 12 mths
#SNR-ANIMATEc
Price: $109.00


Features and Benefits

Assignment 1 An Introduction to Animation

Gain an understanding of the history of animation.

Assignment 2 View an Animated Story

Differentiate between the types of animation used in a video.

Assignment 3 Explore Animate CC

Set the workspace, view tools, and adjust panels.

Assignment 4 Create Lines and Shapes

Distinguish between object drawing modes.

Assignment 5 Draw with the Pencil and Brush

Sketch freehand, erase content, and add text.

Assignment 6 Explore Drawing Tools on the Tools Panel

Discover tools by creating a garden.

Assignment 7 Use Editing Pane to Make a Car

Stack, group, and alter objects.

Assignment 8 Take the Drawing Challenge

Apply skills to illustrate a bear or chick.

Assignment 9 About the Timeline

Explore frames, frame rate, keyframes, layers, and scenes.

Assignment 10 Create Scene 1 In a Land Far, Far Away

Sequence images to begin the story.

Assignment 11 What is Frame by Frame Animation?

Learn about keyframes and animation.

Assignment 12 Create Scene 2 The Planet

Introduce the character by animating the planet surface.

Assignment 13 Create Scene 3 The Hover Craft

Animate the character driving a spaceship.

Assignment 14 Frame by Frame Animation Challenge

Make a sign or a waving alien rock creature.

Assignment 15 What is a Motion Tween?

Discover how to move objects across the stage.

Assignment 16 Create Scene 4 Blast Off

Design a spaceship and launch it into outer space.

Assignment 17 Create Scene 5 In Outer Space

Animate a spaceship to gradually increase in size.

Assignment 18 Motion Tween Animation Challenge

Spin a star or fly a comet.

Assignment 19 What is a Shape Tween?

Learn about morphing objects.

Assignment 20 Create Scene 6 A Strange Moon

Morph an object from one shape into another.

Assignment 21 Create Scene 7 Alien Friend

Animate an alien’s mouth to look like it is talking.

Assignment 22 Shape Tween Animation Challenge

Transform the shape of a sun or body part.

Assignment 23 What is the Bone Tool?

Learn about animating poses using a skeleton frame.

Assignment 24 Create Scene 8 Dance Party

Sequence poses to animate an alien stick man.

Assignment 25 Edit Scene 8 More Dancing

Assemble a robot using symbols. Animate the body parts.

Assignment 26 What is a Motion Path?

Learn how to lock an object to a guideline.

Assignment 27 Create Scene 9 Blast Off from Planet

Fly a spaceship along a motion path.

Assignment 28 Create Scene 10 Land Back Home

Orient a spaceship to the path. Adjust speed.

Assignment 29 Motion Path Animation Challenge

Roll a rock creature or have alien leave ship.

Assignment 30 Add Music or Effects to Scenes

Enhance action by placing sound clips on Timeline.

Assignment 31 Edit the Document and Export as a Movie

Use a checklist to improve animation.

Assignment 32 Select an Idea

Study animation suggestions. Outline a plan for an animation project.

Assignment 33 Create the Document

Apply drawing and animation techniques.

Assignment 34 Share the Movie with Others

Explain artistic choices used in animation project.

Optional Animation for Beginners Activities

  • Flip and Align Objects: Arrange objects on the stage or to each other.
  • Using Layers: Organize content on the stage using layers.
  • Create a Movie Clip: Animate a spinning star and save it as a movie clip.
  • Working with Scenes: Insert, rename, and delete scenes.
  • Express Yourself: Use a shape tween to morph letters.
  • Export as a Video: Convert an .swf file to an .mp4. Share with friends.

 Animation for Beginners

Use Adobe Animate lesson plans as part of a media arts, web design, visual arts, or animation course. Engage student artists in personal expression. Unleash creativity as students build media production skills.

  • Animate a space adventure
  • Draw using a variety of tools
  • Convert a drawing into a graphic or movie symbol
  • Transform an object by rotating, skewing, or scaling
  • Animate an object to follow a motion path
  • Animate using frame by frame animation
  • Morph one shape into another with a shape tween
  • Move or rotate an object using a motion tween
  • Position objects using onion skin view
  • Add sound to the timeline

Videos


System Requirements

Ages13, 14, 15, 16, 17, 18
Gradesgrade 8, grade 9, grade 10, grade 11, grade 12
ProgramAnimate
Tech Integrationmedia arts
Tech Skillanimation, graphics
LicenseHomeschooling, Starter, Class, Classrooms, School
Starter License Includesonline teacher guide, online student workbook, get started, printable assessment tools, sample files, extension activities, certificates, parent letters
Class License Includesonline teacher guide, getting started tips, course calendar, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters
Classroom License Includesonline teacher guide, getting started tips, course calendar, class management tools, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters
Product TypeCourse
Homeschool License IncludesCertificates, Extension activities, Online assignments, Online quizzes, Online teacher guide, Parent letters, Remove printable assessment tools, Sample files, Student reporting, Templates

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