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Typing Tournament Online

Typing Tournament Online | Keyboarding / Typing Instruction

Typing Tournament Online

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  • Publisher: EdAlive
  • Grade Level: K-8
  • Platform: Annual Subscription
  • Item #: TTO001
Enrollment 1 - 149 students
#TTO0011
Price: $299.00
Enrollment 150 - 999 students
#TTO0012
Price: $499.00
Enrollment 1000+ students each
#TTO0013
Price: $0.50

Description

Typing for life, All devices

Typing Tournament Online is a highly innovative, instructional
typing tutor for use in homes and schools. The one system enables real
time, online typing tuition on all devices. It works on Windows PCs,
Apple Macs, Surface Tablets, iPads and iPhones, Android tablets and
phones.
Typing Tournament Online cleverly solves the problems arising from
the nonstandard on-screen keyboards used by mobile computing devices by
substituting it's own, specially created onscreen keyboard with
standard layout.

Lesson Scope and Sequence

The content of Typing Tournament Online is divided into 16 Lessons, with accompanying Drills, Games and Tests.

Each Lesson introduces a new set of Focus Keys. An animated
demonstration of the location and fingering of the new keys is followed
by an interactive exercise.

Lesson Exercises use only the Focus Keys, while Drills, Games and
Tests, though prioritising the Focus Keys, integrate them with
previously learned material in realistic text-type environments.


Features & Benefits

The Focus Keys of the 16 Lessons are as follows:































































Lesson 1:a s d f Space
Lesson 2:; l k j + R&L Shift
Lesson 3:h e i t
Lesson 4:c o r n
Lesson 5:y w p g
Lesson 6:u q . b
Lesson 7:m x v ,
Lesson 8:
Lesson 9:b g t 5 keypath
Lesson 10: v f r 4 keypath
Lesson 11: n h y 6 keypath
Lesson 12: m j u 7 keypath
Lesson 13: c d e 3 keypath
Lesson 14: , k i 8 keypath
Lesson 15: x s w 2 keypath
Lesson 16: l o 9 & p 0 keypaths

The Home Row

The Home Row is the starting point for instruction, with the Space
and Shift keys introduced early to build the swiftest possible route to
typing meaningful content organised in words, word groups and phrases.
The sequencing of letter groups is also designed to give early access to
common English letter strings.

Vertical Pathways

By the end of Lesson 8 all letter keys have been covered once in the
program. Lesson 9 is the beginning of a revision phase, in which letters
are regrouped according to their relationship in paths up and down the
keyboard rather than across the rows. Numbers are also introduced in1
this revision phase, as logical extensions of these vertical pathways
rather than as an infrequently visited 'top row'.

Punctuation

Basic punctuation is specifically taught, not just left to chance and
the problem-solving capacities of the user. It is our belief that these
fundamental keyboarding functions need to be explicitly secured so that
there are no areas of indecision to interrupt the user's typing speed
and rhythm.

Single Space v. Double Space

We have adopted the stylistic convention of using a single space
between sentences as it is our view that the former convention of
double-spacing sentences in typewritten material has been superseded in
modern word-processing and publishing usage by the single space.

Generic Keyboard

We have adopted a generic keyboard design
and have deliberately excluded keystrokes located in different positions
on the keyboard in different countries (for example, currency symbols,
the exclamation mark and double inverted commas).

Developing Muscle Memory

The Typing Tournament Online lesson sequence has been designed to give learners maximum reinforcement of muscle memory.

Drill concepts and overall program structure in Typing Tournament
Online are designed around the belief that the only route to typing
mastery is via regular repetition of individual muscle movements and the
frequent reinforcement of hand-to-brain correspondences.

These associations are developed in two different ways: firstly by
ensuring that the correspondences between eye, brain, fingers and keys
are carefully and unequivocally established in the first place; secondly
by ensuring that time is spent systematically consolidating them.

Get It Right First Time

Hence in all the drills users are encouraged to try to strike each
letter correctly on the first attempt, on the premise that to strike a
key correctly the first time is a far more effective learning experience
than to strike it incorrectly then retype it. In the drills incorrect
keystrokes do not register. The program will only accept the correct
letter, and if the user hesitates for more than 2 seconds there is an
animated prompt to indicate the correct letter and the correct finger.

Practice Rewards

In addition, the overall design framework of Typing Tournament Online
includes a special inbuilt incentive scheme to reward users who
complete minimum drill requirements.

Speed & Accuracy

It is a common experience for both children and adults to begin
typing courses and fail to complete them. When a typing course has no
intrinsic adaptability, a negative learning cycle can be established
whereby users cover the same introductory content over and over again,
but fail to progress to real typing competence.

Multiple Progressions Model

Typing Tournament Online's Multiple Progressions Model has been
designed to break this negative cycle and is specially developed to give
users of all ages and stages maximum flexibility in establishing and
reaching their typing goals.


Videos


System Requirements

All licenses are 12-month


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